AI Insights · Timothy · October 2023
Top 5 Third Person Games on iOS in the UK - Q3 2023
Discover the performance of leading third-person games on iOS in the UK for Q3 2023, with insights on downloads, revenue, and active users.
Performance of Top 5 Third-Person Games on iOS in the United Kingdom in Q3 2023
In the third quarter of 2023, the top five third-person games on iOS in the United Kingdom showed varied performance trends in terms of downloads, revenue, and active users. Here’s a closer look at how each game fared during this period, based on data from Sensor Tower.
PUBG MOBILE
Throughout the quarter, weekly revenue for this game from Tencent Mobile International Limited saw fluctuations, peaking at approximately $222K in mid-July. Weekly downloads showed a peak of about 8.3K at the end of July, while weekly active users started at 172K in late June, peaking at 193K in mid-July, before gradually declining to around 142K by the end of September.
Genshin Impact
This game by COGNOSPHERE PTE. LTD. displayed notable revenue spikes, with the highest being around $170K in the last week of September. Downloads reached their peak at about 8.6K in late August. Active users saw a significant rise to 43K in mid-August, closing the quarter with a similar high in late September.
DRAGON BALL Z DOKKAN BATTLE
Bandai Namco Entertainment Inc.'s title experienced a substantial surge in revenue, especially in mid-September, hitting approximately $147K. The highest weekly downloads were around 2.2K at the end of August. Active users remained relatively stable, peaking at 25K in early August before settling at around 20K by the end of September.
DRAGON BALL LEGENDS
For this game, also from Bandai Namco Entertainment Inc., the highest revenue was recorded in mid-July, reaching about $170K. Weekly downloads peaked at 5.4K in early July. Active users were highest at around 50K in early July, declining to approximately 24K by the end of September.
Guns of Glory: Lost Island
FunPlus International AG’s game showed consistent revenue performance, peaking at about $62K at the end of June. Downloads were relatively low, with the highest being around 585 in mid-July. Active users started at 3.1K in late June, dropping to about 2.2K by the end of September.
These insights highlight the dynamic nature of the mobile gaming market. For more detailed analytics and trends, visit Sensor Tower.